

You have to know when to run away and recover. If you don’t have a reliable source of healing, skirmisher lets you be self sufficient. You’ll likely be getting buffs from the medic while also giving them XP, money, and their own buffs. If you have a decent level medic on the team, go dreadnought. Attacks are directional, and you have to “aim” where you intend to hit zeds. Melee combat in Killing Floor is actually very fluid, but takes getting used to. Your growing damage resistance and immunity to clot grabs encourages you to spend most of your time in zeds’ faces, but you have to be aware of high damage close range attacks on Suicidal and up, particularly Sirens in groups, and Husk flamethrower/suicide. Playstyle and role: Specialize with melee weapons and a couple of projectile weapons, to block choke points with your body and take aggro from large zeds so your teammates can help kill them. Certain skill tiers for different perks are more important, the level 20 recommendation from me isn’t set in stone. Minor mistakes, even on behalf of another player, can get you killed.

Hell on Earth – People in these usually are playing for a challenge and to win, I don’t advise hopping into one until you’re level 20 on just about any perk. Trash clearing perks are usually fine, big zed killers and aggro soakers are usually not. Be considerate of others when you play a low level perk in Suicidal, though. More experienced players can start here with some low level perks if they already know the game well enough. Useful for level 0-5 perks for somewhat experienced players or very skill/teamwork reliant perks (i.e. Hard – What could actually be called “normal” difficulty. Once you understand the game you never need to return to this. Normal – This is the tutorial difficulty.
Killing floor 2 rail gun Pc#
In PC version of the game, for testing purposes players may acquire this weapon by typing following cheat commands in console while in solo play:.Upg2 (1500): Base damage: shotgun - x1.25 melee - x1.2, Base weight + 2. Upg1 (700): Base damage: shotgun - x1.15 melee - x1.1, Base weight + 1. Reload 3 (elite, each next shell) = 0.32s. Reload 2 (elite, if empty, 1st shell) = 1.04s. Reload 1 (if not empty, preparation draw) = 0.30s. Reload 1 (elite, if not empty, preparation draw) = 0.34s. Parry (damage multiplier for incoming attack) = x0.5. Shotgun (rate of fire, per minute) = 120.īlock (damage multiplier for incoming attack) = x0.6.īlockable damage types: Bludgeon / Slashing. Melee (rate of fire, per minute, combo) = 94. Melee (damage on any frozen target) = 185. "The axe is perfect for ice sculpting." Technical Information Bash attack shatter enemies with the axe. "Fire mode shoots rounds that freeze enemies.
